Car Crash Simulation
This was a live project for an unspecified indie film, still in post production. On the VFX team, I worked on the destruction of the car. This rigid body simulation consisted of separating the model, using the Vellum Solver to bend the metal frame and using the RBD Bullet Solver to shatter the glass.
role | team
Destruction Houdini Artist
tools
Houdini FX